{"entities":{"Q1851":{"pageid":2086,"ns":120,"title":"Item:Q1851","lastrevid":28236,"modified":"2026-06-18T11:49:50Z","type":"item","id":"Q1851","labels":{"en":{"language":"en","value":"Skeletal animation"},"de":{"language":"de","value":"Skelettanimation"}},"descriptions":{"en":{"language":"en","value":"A character has a surface mesh and an armature that is used to animate"},"de":{"language":"de","value":"Ein Charakter hat ein Oberfl\u00e4chen-Mesh und eine Armatur, die zur Animation verwendet wird"}},"aliases":{"en":[{"language":"en","value":"Rigging"}]},"claims":{"P11":[{"mainsnak":{"snaktype":"value","property":"P11","hash":"e405bb211d143f56e8c02f7754c7e11245fd9c76","datavalue":{"value":"Sintel-hand (cropped).png","type":"string"},"datatype":"commonsMedia"},"type":"statement","id":"Q1851$cbedc473-478e-5ce8-d2ef-9092c7cd0a54","rank":"normal"}]},"sitelinks":{}}}}