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Computer Graphics Pipeline (Q36)

Revision as of 13:18, 21 August 2023 by Leonie (talk | contribs) (‎Added [en] description: A framework that outlines the necessary procedures to transform a 3D scene into a 2D representation on a screen)
A framework that outlines the necessary procedures to transform a 3D scene into a 2D representation on a screen
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English
Computer Graphics Pipeline
A framework that outlines the necessary procedures to transform a 3D scene into a 2D representation on a screen

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