HCI 26SS
type: Item
includes: 3D Displays (Stereoscopic, Autostereoscopic, Volumetric)
includes: Absolute vs. Relative input
includes: Accessibility
includes: ACM SIGCHI HCI Taxonomy
includes: Affordances in User Interfaces
includes: Analytic vs. Empirical evaluation
includes: Association for Computing Machinery (ACM)
includes: Associative activation error
includes: Attention (Human)
includes: Audio output
includes: Augmenting human intellect
includes: Ben Shneiderman
includes: Broadbent's Filter model
includes: Buxton's Axiom
includes: Capacitive touch
includes: Capture error
includes: Change blindness / Inattentional blindness
includes: Characteristics of pointing devices
includes: Chording keyboards
includes: Chunking
includes: Click Prototype
includes: Closure (Gestalt)
includes: Clutching (Input devices)
includes: Cognitive processor metrics
includes: Cognitive walkthrough
includes: Colemak
includes: Command (interaction style)
includes: Common fate (Gestalt)
includes: Common Heuristics in HCI
includes: Common parameters for Keystroke-Level Model (KLM)
includes: Common region (Gestalt)
includes: Conceptual model
includes: Conflicting user needs
includes: Consistency (syntactic, semantic, terminological, internal, external)
includes: Constraints (physical, logical, semantic, cultural)
includes: Context of Use
includes: Contextual inquiry
includes: Data-driven error
includes: Definition affordances
includes: Degrees of freedom
includes: Description error
includes: Design Rules / Design Principles
includes: Desirability / Viability / Feasibility
includes: Desktop metaphor
includes: Dialog (interaction style)
includes: Dialogue systems
includes: Diary studies
includes: Dichotic listening
includes: Direct control
includes: Direct manipulation (interaction style)
includes: Direct vs. Indirect input
includes: Discoverability
includes: Don Norman
includes: Doug Engelbart
includes: Dvorak
includes: Dynabook
includes: Earcons
includes: Early vs. late Selection
includes: Efficiency
includes: Eight golden rules (Shneiderman)
includes: Electric muscle stimulation
includes: Electric muscle stimulation as an output modality
includes: Entity-relation-based analysis
includes: EPD
includes: Ergonomics
includes: Error tolerance / error prevention
includes: Evaluation of user interfaces
includes: Event Handling in Interactive systems
includes: Examples of Affordances
includes: Examples of Interaction Techniques
includes: Experience sampling
includes: Explicit memory (Episodic, Semantic)
includes: Fitts' Law
includes: Five Usability Components (Nielsen)
includes: Focus groups
includes: Forcing Functions (Lock-ins, Lockouts, Interlocks)
includes: Form (interaction style)
includes: Formative vs. Summative evaluation
includes: Ghosting

HCI 26SS (includes)
includes: Gibson's Affordances

HCI 26SS (includes)
includes: Goal-driven vs. Event-driven actions

HCI 26SS (includes)
includes: GOMS (Goals, Operators, Methods, Selection Rules)

HCI 26SS (includes)
includes: Good Continuation (Gestalt)

HCI 26SS (includes)
includes: GRAIL

HCI 26SS (includes)
includes: Handwriting recognition approaches

HCI 26SS (includes)
includes: Haptic feedback

HCI 26SS (includes)
includes: Head-mounted displays / Virtual reality

HCI 26SS (includes)
includes: Heuristic evaluation

HCI 26SS (includes)
includes: Hick's Law

HCI 26SS (includes)
includes: Hierarchical task analysis / Task decomposition

HCI 26SS (includes)
includes: History of input devices

HCI 26SS (includes)
includes: History of keyboards

HCI 26SS (includes)
includes: History of pointing devices

HCI 26SS (includes)
includes: Horizontal vs. Vertical prototype

HCI 26SS (includes)
includes: How to Use Colors in User Interfaces

HCI 26SS (includes)
includes: HugShirt

HCI 26SS (includes)
includes: Human error

HCI 26SS (includes)
includes: Human processor model (Card, Moran, Newell)

HCI 26SS (includes)
includes: Human-centered ai

HCI 26SS (includes)
includes: Human-Centred Design vs. User-Centred Design

HCI 26SS (includes)
includes: Implicit interaction (interaction style)

HCI 26SS (includes)
includes: Implicit memory

HCI 26SS (includes)
includes: Index of difficulty

HCI 26SS (includes)
includes: Interaction design

HCI 26SS (includes)
includes: Interaction Techniques for Zooming

HCI 26SS (includes)
includes: Interactive systems

HCI 26SS (includes)
includes: Interactive tabletops

HCI 26SS (includes)
includes: Interface animation

HCI 26SS (includes)
includes: Interviews (Structured, Semi-Structured, Unstructured)

HCI 26SS (includes)
includes: ISO 9241 standard group

HCI 26SS (includes)
includes: Isotonic vs. Isometric vs. Elastic controllers

HCI 26SS (includes)
includes: Jakob Nielsen

HCI 26SS (includes)
includes: Keyboard

HCI 26SS (includes)
includes: Keyboard hardware

HCI 26SS (includes)
includes: Keyboard layouts

HCI 26SS (includes)
includes: Keystroke-Level Model

HCI 26SS (includes)
includes: Know your Users and their Tasks

HCI 26SS (includes)
includes: Knowledge-based analysis

HCI 26SS (includes)
includes: Latency of input devices

HCI 26SS (includes)
includes: Latency of interactive systems

HCI 26SS (includes)
includes: Latency of keyboards

HCI 26SS (includes)
includes: Latency of mice

HCI 26SS (includes)
includes: LCD

HCI 26SS (includes)
includes: Learnability

HCI 26SS (includes)
includes: LED

HCI 26SS (includes)
includes: Long-term memory

HCI 26SS (includes)
includes: Longitudinal studies

HCI 26SS (includes)
includes: Loss-of-Activation Error

HCI 26SS (includes)
includes: Low-Fidelity vs. High-Fidelity prototype

HCI 26SS (includes)
includes: Mappings

HCI 26SS (includes)
includes: Memex

HCI 26SS (includes)
includes: Memorability

HCI 26SS (includes)
includes: Memory (Human)

HCI 26SS (includes)
includes: Mental models (designer model, user model, system model)

HCI 26SS (includes)
includes: Menu (interaction style)

HCI 26SS (includes)
includes: Metaphor (user interface)

HCI 26SS (includes)
includes: Methods for providing haptic/tactile feedback

HCI 26SS (includes)
includes: Mistakes vs. Slips

HCI 26SS (includes)
includes: Mockup

HCI 26SS (includes)
includes: Mode error

HCI 26SS (includes)
includes: Motor processor metrics

HCI 26SS (includes)
includes: Multi-store model (Atkinson and Shiffrin)

HCI 26SS (includes)
includes: Multiple Resource Theory (Wickens)

HCI 26SS (includes)
includes: Multitasking

HCI 26SS (includes)
includes: N-Key-Rollover

HCI 26SS (includes)
includes: Novel text input techniques

HCI 26SS (includes)
includes: Observations

HCI 26SS (includes)
includes: OLED

HCI 26SS (includes)
includes: Optical touch

HCI 26SS (includes)
includes: Overview keyboard types

HCI 26SS (includes)
includes: Overview of common display technologies

HCI 26SS (includes)
includes: Overview of common human interface guidelines

HCI 26SS (includes)
includes: Overview of common input devices

HCI 26SS (includes)
includes: Overview of interaction paradigms

HCI 26SS (includes)
includes: Overview of Interaction Techniques

HCI 26SS (includes)
includes: Overview of non-standard output modalities

HCI 26SS (includes)
includes: Pain as an output modality

HCI 26SS (includes)
includes: Paper Prototype

HCI 26SS (includes)
includes: ParcTab

HCI 26SS (includes)
includes: Perceptual processor metrics

HCI 26SS (includes)
includes: Personas

HCI 26SS (includes)
includes: Pointing and selection

HCI 26SS (includes)
includes: Pointing devices

HCI 26SS (includes)
includes: Position Control vs. Rate Control

HCI 26SS (includes)
includes: Power Law of Practice

HCI 26SS (includes)
includes: Praegnanz / Good Gestalt / Simplicity

HCI 26SS (includes)
includes: Preattentive vs. Attentive processing / Pop-out effect

HCI 26SS (includes)
includes: Predictability

HCI 26SS (includes)
includes: Predictive text entry

HCI 26SS (includes)
includes: Proximity / Nearness (Gestalt)

HCI 26SS (includes)
includes: Quantitative vs. Qualitative evaluation

HCI 26SS (includes)
includes: QWERTY

HCI 26SS (includes)
includes: Recognition vs. Recall

HCI 26SS (includes)
includes: Resistive touch

HCI 26SS (includes)
includes: Reversibility of Actions / Undo

HCI 26SS (includes)
includes: Satisfaction

HCI 26SS (includes)
includes: Selective attention (Endogenous / Exogenous)

HCI 26SS (includes)
includes: Sensory memory (Iconic, Echoic)

HCI 26SS (includes)
includes: Seven Stages of Action (Norman)

HCI 26SS (includes)
includes: Short-term memory

HCI 26SS (includes)
includes: SIGCHI (ACM)

HCI 26SS (includes)
includes: Similarity (Gestalt)

HCI 26SS (includes)
includes: Smell as an output modality

HCI 26SS (includes)
includes: Sonification

HCI 26SS (includes)
includes: Steering Law (Accot-Zhai)

HCI 26SS (includes)
includes: Style guides / UI Guidelines

HCI 26SS (includes)
includes: Swipe text entry

HCI 26SS (includes)
includes: Tactile feedback

HCI 26SS (includes)
includes: Task analysis

HCI 26SS (includes)
includes: Task analysis workflow

HCI 26SS (includes)
includes: Task frequency analysis

HCI 26SS (includes)
includes: Task-Artifact Cycle (Carroll)

HCI 26SS (includes)
includes: Taste as an output modality

HCI 26SS (includes)
includes: Technical Properties of Display Technologies

HCI 26SS (includes)
includes: Temperature as an output modality

HCI 26SS (includes)
includes: Temporal synchrony (Gestalt)

HCI 26SS (includes)
includes: Ten Usability Heuristics (Nielsen)

HCI 26SS (includes)
includes: Text entry modalities

HCI 26SS (includes)
includes: Textual ui

HCI 26SS (includes)
includes: Think aloud protocol

HCI 26SS (includes)
includes: Throughput (Fitts)

HCI 26SS (includes)
includes: Throw-Away vs. Evolutionary Prototype

HCI 26SS (includes)
includes: Touch Screen

HCI 26SS (includes)
includes: Touchpad

HCI 26SS (includes)
includes: Touchscreen keyboards

HCI 26SS (includes)
includes: Touchscreen technologies

HCI 26SS (includes)
includes: Trackball

HCI 26SS (includes)
includes: Trackpoint

HCI 26SS (includes)
includes: Transfer functions

HCI 26SS (includes)
includes: Treisman's Attenuation theory

HCI 26SS (includes)
includes: Types of switches in keyboards

HCI 26SS (includes)
includes: Ubiquitous computing / pervasive computing / ambient intelligence

HCI 26SS (includes)
includes: Uniform connectedness (Gestalt)

HCI 26SS (includes)
includes: Usability testing

HCI 26SS (includes)
includes: User diversity

HCI 26SS (includes)
includes: User experience

HCI 26SS (includes)
includes: User experience design

HCI 26SS (includes)
includes: User interface design

HCI 26SS (includes)
includes: User needs

HCI 26SS (includes)
includes: User-Centered Design Process

HCI 26SS (includes)
includes: Using GOMS for modelling interactions

HCI 26SS (includes)
includes: Using KLM for estimating task completion times

HCI 26SS (includes)
includes: Using LLMs for prototyping

HCI 26SS (includes)
includes: Utility / Likeability

HCI 26SS (includes)
includes: Vannevar Bush

HCI 26SS (includes)
includes: VisiCalc

HCI 26SS (includes)
includes: Visual Output / Visual Displays

HCI 26SS (includes)
includes: Visual perception

HCI 26SS (includes)
includes: Visual search

HCI 26SS (includes)
includes: Volumetric displays

HCI 26SS (includes)
includes: WCAG / Web Content Accessibility Guidelines

HCI 26SS (includes)
includes: Wearable computing

HCI 26SS (includes)
includes: Wizard of Oz Prototyping

HCI 26SS (includes)
includes: Working memory metircs

HCI 26SS (includes)
includes: Xerox PARC