Signed Distance Functions (Q334): Difference between revisions
(Created a new Item: Signed Distance Functions, Functions that return 0 if a pixel is part of a shape, <0 if it is inside the shape, and >0 if it is outside. Used for Constructive Soldi Geometry and Shaders) |
(Changed label, description and/or aliases in de, and other parts: Added german label and description) |
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Signed Distance Functions | |||
| description / en | description / en | ||
Functions that return 0 if a pixel is part of a shape, <0 if it is inside the shape, and >0 if it is outside. Used for Constructive | Functions that return 0 if a pixel is part of a shape, <0 if it is inside the shape, and >0 if it is outside. Used for Constructive Solid Geometry and Shaders | ||
| description / de | description / de | ||
Funktionen, die 0 zurückgeben, wenn ein Pixel Teil einer Form ist, <0, wenn es innerhalb der Form ist, und >0, wenn es außerhalb liegt. Verwendet für Konstruktive Festkörpergeometrie und Shader | |||
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| Property / resource: Library: Python SDF / rank | |||
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| Property / resource: Library: fogleman/sdf / rank | |||
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| Property / resource: Code Example: 2D distance functions / rank | |||
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| Property / resource: Code Example: 3D distance functions / rank | |||
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| Property / resource: Video: Prozedurales 3D-Design mit OpenSCAD und Python-SDF / rank | |||
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| Property / resource: Tutorial: 2D Signed Distance Field Basics / rank | |||
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| Property / resource: Jupyter Notebook on SDF / rank | |||
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| Property / depends on: Boolean Operations / rank | |||
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| Property / depends on: Trigonometry Basics / rank | |||
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| Property / subclass of (deprecated) | |||
| Property / subclass of (deprecated): Mathematical Foundations / rank | |||
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Latest revision as of 11:46, 18 June 2026
Functions that return 0 if a pixel is part of a shape, <0 if it is inside the shape, and >0 if it is outside. Used for Constructive Solid Geometry and Shaders
- SDF
| Language | Label | Description | Also known as |
|---|---|---|---|
| English | Signed Distance Functions |
Functions that return 0 if a pixel is part of a shape, <0 if it is inside the shape, and >0 if it is outside. Used for Constructive Solid Geometry and Shaders |
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