Skeletal animation (Q1851): Difference between revisions
(Created a new Item: Skeletal animation, A character has a surface mesh and an armature that is used to animate) |
(Changed label, description and/or aliases in de, and other parts: Added german label and description) |
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| label / de | label / de | ||
Skelettanimation | |||
| description / de | description / de | ||
Ein Charakter hat ein Oberflächen-Mesh und eine Armatur, die zur Animation verwendet wird | |||
| Property / image | |||
| Property / image: Sintel-hand (cropped).png / rank | |||
Normal rank | |||
Latest revision as of 11:49, 18 June 2026
A character has a surface mesh and an armature that is used to animate
- Rigging
| Language | Label | Description | Also known as |
|---|---|---|---|
| English | Skeletal animation |
A character has a surface mesh and an armature that is used to animate |
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