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Signed Distance Functions (Q334): Difference between revisions

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Revision as of 22:25, 3 July 2023

Functions that return 0 if a pixel is part of a shape, <0 if it is inside the shape, and >0 if it is outside. Used for Constructive Soldi Geometry and Shaders
  • SDF
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English
Signed Distance Functions
Functions that return 0 if a pixel is part of a shape, <0 if it is inside the shape, and >0 if it is outside. Used for Constructive Soldi Geometry and Shaders
  • SDF

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