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Signed Distance Functions (Q334)

Revision as of 22:25, 3 July 2023 by Admin (talk | contribs) (‎Created claim: depends on (P1): Trigonometry Basics (Q338))
Functions that return 0 if a pixel is part of a shape, <0 if it is inside the shape, and >0 if it is outside. Used for Constructive Soldi Geometry and Shaders
  • SDF
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English
Signed Distance Functions
Functions that return 0 if a pixel is part of a shape, <0 if it is inside the shape, and >0 if it is outside. Used for Constructive Soldi Geometry and Shaders
  • SDF

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