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  1. Exam preparation, HCI 26SS (lab) (Q3241)
  2. Reading a HCI paper, HCI 26SS (Lab) (Q3240)
  3. Intelligent user interfaces / AI, HCI 26SS (Lab) (Q3239)
  4. Conducting an experiment, HCI 26SS (Lab) (Q3238)
  5. Usability study, HCI 26SS (Lab) (Q3237)
  6. Heuristic evaluation of the UR webpage, HCI 26SS (Lab) (Q3236)
  7. UI-Design / Mockups, HCI SS26 (Lab) (Q3235)
  8. Fitts’s Law experiments, CD-Gain, WPM, HCI26SS (Lab) (Q3234)
  9. Digression: VR4, HCI 26SS (Lab) (Q3233)
  10. Interaction - human error, tasks, models, metaphors, affordances, HCI 26SS (Lab) (Q3232)
  11. Human information processing, HCI 26SS (Lab) (Q3231)
  12. Human perception, HCI 26SS (Lab) (Q3230)
  13. Organizational und history quiz, HCI 26SS (Lab) (Q3229)
  14. Latency (Q3228)
  15. Exam HCI 26SS (Q3227)
  16. Summary and outlook, HCI 26SS (Q3226)
  17. Current research in HCI; prospects of HCI, HCI 26SS (Q3225)
  18. Intelligent user interfaces / AI, HCI 26SS (Q3224)
  19. Studies and experiments,HCI 26SS (Q3223)
  20. User-centered design, usability studies, prototyping, HCI 26SS (Q3222)
  21. Design Guidelines, heuristics, accessibility, HCI 26SS (Q3221)
  22. Output techniques: information display, color, Gestalt (evtl. prototyping), HCI 26SS (Q3220)
  23. Input techniques: pointing, text entry, HCI 26SS (Q3219)
  24. Input / output devices, HCI 26SS (Q3218)
  25. Interaction - human error, tasks, models, metaphors, affordances, HCI 26SS (Q3217)
  26. Human information processing, HCI 26SS (Q3216)
  27. Human perception, HCI 26SS (Q3215)
  28. History of HCI, HCI 26SS (Q3214)
  29. Introduction to HCI, HCI 26SS (Q3213)
  30. Semester number (Q3212)
  31. Type of academic term (Q3211)
  32. Xerox PARC (Q3210)
  33. Working memory metircs (Q3209)
  34. Wizard of Oz Prototyping (Q3208)
  35. Wearable computing (Q3207)
  36. WCAG / Web Content Accessibility Guidelines (Q3206)
  37. Volumetric displays (Q3205)
  38. Visual search (Q3204)
  39. Visual perception (Q3203)
  40. Visual Output / Visual Displays (Q3202)
  41. VisiCalc (Q3201)
  42. Vannevar Bush (Q3200)
  43. Utility / Likeability (Q3199)
  44. Using LLMs for prototyping (Q3198)
  45. Using KLM for estimating task completion times (Q3197)
  46. Using GOMS for modelling interactions (Q3196)
  47. User-Centered Design Process (Q3195)
  48. User needs (Q3194)
  49. User interface design (Q3193)
  50. User experience design (Q3192)

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