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Signed Distance Functions (Q334): Difference between revisions

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Revision as of 09:49, 4 March 2025

Functions that return 0 if a pixel is part of a shape, <0 if it is inside the shape, and >0 if it is outside. Used for Constructive Solid Geometry and Shaders
  • SDF
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English
Signed Distance Functions
Functions that return 0 if a pixel is part of a shape, <0 if it is inside the shape, and >0 if it is outside. Used for Constructive Solid Geometry and Shaders
  • SDF

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