HCI 26SS (Q2943): Difference between revisions
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(Changed claim: includes (P14): 3D Displays (Stereoscopic, Autostereoscopic, Volumetric) (Q2945)) |
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| Property / includes | |||
| Property / includes: 3D Displays (Stereoscopic, Autostereoscopic, Volumetric) / rank | |||
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| Property / includes: 3D Displays (Stereoscopic, Autostereoscopic, Volumetric) / reference | |||
| Property / includes | |||
| Property / includes: Absolute vs. Relative input / rank | |||
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| Property / includes: Accessibility / rank | |||
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| Property / includes: ACM SIGCHI HCI Taxonomy / rank | |||
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| Property / includes: Affordances in User Interfaces / rank | |||
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| Property / includes: Analytic vs. Empirical evaluation / rank | |||
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| Property / includes: Association for Computing Machinery (ACM) / rank | |||
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| Property / includes: Associative activation error / rank | |||
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| Property / includes: Attention (Human) / rank | |||
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| Property / includes: Audio output / rank | |||
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| Property / includes | |||
| Property / includes: Augmenting human intellect / rank | |||
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| Property / includes: Ben Shneiderman / rank | |||
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| Property / includes: Broadbent's Filter model / rank | |||
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| Property / includes: Buxton's Axiom / rank | |||
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| Property / includes: Capacitive touch / rank | |||
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| Property / includes: Capture error / rank | |||
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| Property / includes: Change blindness / Inattentional blindness / rank | |||
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| Property / includes: Characteristics of pointing devices / rank | |||
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| Property / includes: Chording keyboards / rank | |||
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| Property / includes: Chunking / rank | |||
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| Property / includes: Click Prototype / rank | |||
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| Property / includes: Closure (Gestalt) / rank | |||
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| Property / includes: Clutching (Input devices) / rank | |||
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| Property / includes | |||
| Property / includes: Cognitive processor metrics / rank | |||
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| Property / includes: Cognitive walkthrough / rank | |||
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| Property / includes: Colemak / rank | |||
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| Property / includes: Command (interaction style) / rank | |||
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| Property / includes | |||
| Property / includes: Common fate (Gestalt) / rank | |||
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| Property / includes | |||
| Property / includes: Common Heuristics in HCI / rank | |||
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| Property / includes: Common parameters for Keystroke-Level Model (KLM) / rank | |||
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| Property / includes: Common region (Gestalt) / rank | |||
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| Property / includes: Conceptual model / rank | |||
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| Property / includes: Conflicting user needs / rank | |||
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| Property / includes: Consistency (syntactic, semantic, terminological, internal, external) / rank | |||
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| Property / includes: Constraints (physical, logical, semantic, cultural) / rank | |||
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| Property / includes: Context of Use / rank | |||
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| Property / includes: Contextual inquiry / rank | |||
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| Property / includes: Data-driven error / rank | |||
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| Property / includes | |||
| Property / includes: Definition affordances / rank | |||
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| Property / includes | |||
| Property / includes: Degrees of freedom / rank | |||
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| Property / includes: Description error / rank | |||
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| Property / includes: Design Rules / Design Principles / rank | |||
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| Property / includes: Desirability / Viability / Feasibility / rank | |||
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| Property / includes: Desktop metaphor / rank | |||
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| Property / includes: Dialog (interaction style) / rank | |||
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| Property / includes: Dialogue systems / rank | |||
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| Property / includes: Diary studies / rank | |||
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| Property / includes: Dichotic listening / rank | |||
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| Property / includes: Direct control / rank | |||
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| Property / includes: Direct manipulation (interaction style) / rank | |||
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| Property / includes | |||
| Property / includes: Direct vs. Indirect input / rank | |||
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| Property / includes | |||
| Property / includes: Discoverability / rank | |||
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| Property / includes | |||
| Property / includes: Don Norman / rank | |||
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| Property / includes: Doug Engelbart / rank | |||
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| Property / includes: Dvorak / rank | |||
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| Property / includes: Dynabook / rank | |||
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| Property / includes: Earcons / rank | |||
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| Property / includes: Early vs. late Selection / rank | |||
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| Property / includes: Efficiency / rank | |||
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| Property / includes: Eight golden rules (Shneiderman) / rank | |||
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| Property / includes: Electric muscle stimulation / rank | |||
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| Property / includes: Electric muscle stimulation as an output modality / rank | |||
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| Property / includes | |||
| Property / includes: Entity-relation-based analysis / rank | |||
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| Property / includes: EPD / rank | |||
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| Property / includes: Ergonomics / rank | |||
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| Property / includes: Error tolerance / error prevention / rank | |||
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| Property / includes: Evaluation of user interfaces / rank | |||
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| Property / includes: Event Handling in Interactive systems / rank | |||
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| Property / includes: Examples of Affordances / rank | |||
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| Property / includes: Examples of Interaction Techniques / rank | |||
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| Property / includes: Experience sampling / rank | |||
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| Property / includes: Explicit memory (Episodic, Semantic) / rank | |||
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| Property / includes: Fitts' Law / rank | |||
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| Property / includes: Five Usability Components (Nielsen) / rank | |||
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| Property / includes: Focus groups / rank | |||
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| Property / includes: Forcing Functions (Lock-ins, Lockouts, Interlocks) / rank | |||
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| Property / includes: Form (interaction style) / rank | |||
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| Property / includes: Formative vs. Summative evaluation / rank | |||
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| Property / includes: Ghosting / rank | |||
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| Property / includes: Gibson's Affordances / rank | |||
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| Property / includes: Goal-driven vs. Event-driven actions / rank | |||
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| Property / includes: GOMS (Goals, Operators, Methods, Selection Rules) / rank | |||
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| Property / includes: Good Continuation (Gestalt) / rank | |||
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| Property / includes: GRAIL / rank | |||
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| Property / includes: Handwriting recognition approaches / rank | |||
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| Property / includes: Haptic feedback / rank | |||
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| Property / includes: Head-mounted displays / Virtual reality / rank | |||
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| Property / includes: Heuristic evaluation / rank | |||
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| Property / includes: Hick's Law / rank | |||
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| Property / includes: Hierarchical task analysis / Task decomposition / rank | |||
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| Property / includes | |||
| Property / includes: History of input devices / rank | |||
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| Property / includes: History of keyboards / rank | |||
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| Property / includes: History of pointing devices / rank | |||
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| Property / includes | |||
| Property / includes: Horizontal vs. Vertical prototype / rank | |||
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| Property / includes | |||
| Property / includes: How to Use Colors in User Interfaces / rank | |||
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| Property / includes | |||
| Property / includes: HugShirt / rank | |||
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| Property / includes: Human error / rank | |||
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| Property / includes: Human processor model (Card, Moran, Newell) / rank | |||
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| Property / includes | |||
| Property / includes: Human-centered ai / rank | |||
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| Property / includes: Human-Centred Design vs. User-Centred Design / rank | |||
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| Property / includes: Implicit interaction (interaction style) / rank | |||
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| Property / includes | |||
| Property / includes: Implicit memory / rank | |||
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| Property / includes | |||
| Property / includes: Index of difficulty / rank | |||
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| Property / includes | |||
| Property / includes: Interaction design / rank | |||
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| Property / includes: Interaction Techniques for Zooming / rank | |||
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| Property / includes | |||
| Property / includes: Interactive systems / rank | |||
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| Property / includes: Interactive tabletops / rank | |||
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| Property / includes: Interface animation / rank | |||
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| Property / includes | |||
| Property / includes: Interviews (Structured, Semi-Structured, Unstructured) / rank | |||
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| Property / includes | |||
| Property / includes: ISO 9241 standard group / rank | |||
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| Property / includes: Isotonic vs. Isometric vs. Elastic controllers / rank | |||
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| Property / includes | |||
| Property / includes: Jakob Nielsen / rank | |||
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| Property / includes | |||
| Property / includes: Keyboard / rank | |||
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| Property / includes: Keyboard hardware / rank | |||
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| Property / includes: Keyboard layouts / rank | |||
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| Property / includes: Keystroke-Level Model / rank | |||
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| Property / includes: Know your Users and their Tasks / rank | |||
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| Property / includes: Knowledge-based analysis / rank | |||
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| Property / includes: Latency of input devices / rank | |||
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| Property / includes | |||
| Property / includes: Latency of interactive systems / rank | |||
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| Property / includes | |||
| Property / includes: Latency of keyboards / rank | |||
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| Property / includes: Latency of mice / rank | |||
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| Property / includes: LCD / rank | |||
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| Property / includes: Learnability / rank | |||
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| Property / includes: LED / rank | |||
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| Property / includes: Long-term memory / rank | |||
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| Property / includes: Longitudinal studies / rank | |||
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| Property / includes: Loss-of-Activation Error / rank | |||
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| Property / includes | |||
| Property / includes: Low-Fidelity vs. High-Fidelity prototype / rank | |||
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| Property / includes | |||
| Property / includes: Mappings / rank | |||
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| Property / includes | |||
| Property / includes: Memex / rank | |||
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| Property / includes: Memorability / rank | |||
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| Property / includes | |||
| Property / includes: Memory (Human) / rank | |||
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| Property / includes | |||
| Property / includes: Mental models (designer model, user model, system model) / rank | |||
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| Property / includes | |||
| Property / includes: Menu (interaction style) / rank | |||
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| Property / includes: Metaphor (user interface) / rank | |||
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| Property / includes | |||
| Property / includes: Methods for providing haptic/tactile feedback / rank | |||
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| Property / includes: Mistakes vs. Slips / rank | |||
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| Property / includes: Mockup / rank | |||
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| Property / includes: Mode error / rank | |||
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| Property / includes: Motor processor metrics / rank | |||
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| Property / includes: Multi-store model (Atkinson and Shiffrin) / rank | |||
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| Property / includes: Multiple Resource Theory (Wickens) / rank | |||
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| Property / includes: Multitasking / rank | |||
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| Property / includes: N-Key-Rollover / rank | |||
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| Property / includes: Novel text input techniques / rank | |||
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| Property / includes: Observations / rank | |||
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| Property / includes: OLED / rank | |||
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| Property / includes: Optical touch / rank | |||
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| Property / includes: Overview keyboard types / rank | |||
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| Property / includes: Overview of common display technologies / rank | |||
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| Property / includes: Overview of common human interface guidelines / rank | |||
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| Property / includes: Overview of common input devices / rank | |||
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| Property / includes | |||
| Property / includes: Overview of interaction paradigms / rank | |||
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| Property / includes: Overview of Interaction Techniques / rank | |||
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| Property / includes: Overview of non-standard output modalities / rank | |||
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| Property / includes | |||
| Property / includes: Pain as an output modality / rank | |||
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| Property / includes: Paper Prototype / rank | |||
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| Property / includes: ParcTab / rank | |||
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| Property / includes: Perceptual processor metrics / rank | |||
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| Property / includes: Personas / rank | |||
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| Property / includes: Pointing and selection / rank | |||
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| Property / includes: Pointing devices / rank | |||
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| Property / includes | |||
| Property / includes: Position Control vs. Rate Control / rank | |||
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| Property / includes: Power Law of Practice / rank | |||
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| Property / includes: Praegnanz / Good Gestalt / Simplicity / rank | |||
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| Property / includes: Preattentive vs. Attentive processing / Pop-out effect / rank | |||
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| Property / includes: Predictability / rank | |||
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| Property / includes: Predictive text entry / rank | |||
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| Property / includes: Proximity / Nearness (Gestalt) / rank | |||
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| Property / includes | |||
| Property / includes: Quantitative vs. Qualitative evaluation / rank | |||
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| Property / includes: QWERTY / rank | |||
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| Property / includes: Recognition vs. Recall / rank | |||
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| Property / includes: Resistive touch / rank | |||
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| Property / includes: Reversibility of Actions / Undo / rank | |||
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| Property / includes: Satisfaction / rank | |||
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| Property / includes: Selective attention (Endogenous / Exogenous) / rank | |||
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| Property / includes: Sensory memory (Iconic, Echoic) / rank | |||
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| Property / includes: Seven Stages of Action (Norman) / rank | |||
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| Property / includes: Short-term memory / rank | |||
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| Property / includes: SIGCHI (ACM) / rank | |||
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| Property / includes: Similarity (Gestalt) / rank | |||
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| Property / includes: Smell as an output modality / rank | |||
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| Property / includes: Sonification / rank | |||
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| Property / includes: Steering Law (Accot-Zhai) / rank | |||
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| Property / includes | |||
| Property / includes: Style guides / UI Guidelines / rank | |||
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| Property / includes: Swipe text entry / rank | |||
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| Property / includes: Tactile feedback / rank | |||
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| Property / includes: Task analysis / rank | |||
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| Property / includes: Task analysis workflow / rank | |||
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| Property / includes: Task frequency analysis / rank | |||
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| Property / includes: Task-Artifact Cycle (Carroll) / rank | |||
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| Property / includes | |||
| Property / includes: Taste as an output modality / rank | |||
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| Property / includes | |||
| Property / includes: Technical Properties of Display Technologies / rank | |||
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| Property / includes: Temperature as an output modality / rank | |||
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| Property / includes: Temporal synchrony (Gestalt) / rank | |||
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| Property / includes | |||
| Property / includes: Ten Usability Heuristics (Nielsen) / rank | |||
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| Property / includes: Text entry modalities / rank | |||
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| Property / includes: Textual ui / rank | |||
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| Property / includes: Think aloud protocol / rank | |||
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| Property / includes: Throughput (Fitts) / rank | |||
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| Property / includes | |||
| Property / includes: Throw-Away vs. Evolutionary Prototype / rank | |||
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| Property / includes | |||
| Property / includes: Touch Screen / rank | |||
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| Property / includes: Touchpad / rank | |||
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| Property / includes: Touchscreen keyboards / rank | |||
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| Property / includes: Touchscreen technologies / rank | |||
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| Property / includes: Trackball / rank | |||
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| Property / includes: Trackpoint / rank | |||
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| Property / includes: Transfer functions / rank | |||
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| Property / includes: Treisman's Attenuation theory / rank | |||
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| Property / includes | |||
| Property / includes: Types of switches in keyboards / rank | |||
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| Property / includes | |||
| Property / includes: Ubiquitous computing / pervasive computing / ambient intelligence / rank | |||
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| Property / includes: Uniform connectedness (Gestalt) / rank | |||
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| Property / includes: Usability testing / rank | |||
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| Property / includes: User diversity / rank | |||
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| Property / includes: User experience / rank | |||
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| Property / includes: User experience design / rank | |||
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| Property / includes: User interface design / rank | |||
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| Property / includes: User needs / rank | |||
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| Property / includes | |||
| Property / includes: User-Centered Design Process / rank | |||
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| Property / includes | |||
| Property / includes: Using GOMS for modelling interactions / rank | |||
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| Property / includes: Using KLM for estimating task completion times / rank | |||
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| Property / includes: Using LLMs for prototyping / rank | |||
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| Property / includes: Utility / Likeability / rank | |||
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| Property / includes | |||
| Property / includes: Vannevar Bush / rank | |||
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| Property / includes: VisiCalc / rank | |||
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| Property / includes: Visual Output / Visual Displays / rank | |||
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| Property / includes: Visual perception / rank | |||
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| Property / includes: Visual search / rank | |||
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| Property / includes: Volumetric displays / rank | |||
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| Property / includes: WCAG / Web Content Accessibility Guidelines / rank | |||
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| Property / includes: Wearable computing / rank | |||
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| Property / includes: Wizard of Oz Prototyping / rank | |||
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| Property / includes: Working memory metircs / rank | |||
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| Property / includes | |||
| Property / includes: Xerox PARC / rank | |||
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Latest revision as of 14:38, 6 May 2026
No description defined
| Language | Label | Description | Also known as |
|---|---|---|---|
| English | HCI 26SS |
No description defined |