Computer Graphics Pipeline (Q36): Difference between revisions
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Computergrafik-Pipeline | |||
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Rendering Pipeline | |||
| description / en | description / en | ||
A framework that outlines the necessary procedures to transform a 3D scene into a 2D representation on a screen | |||
| description / de | description / de | ||
Ein Framework, das die notwendigen Verfahren zur Transformation einer 3D-Szene in eine 2D-Darstellung auf einem Bildschirm umreißt | |||
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| Property / resource: Wikipedia: Graphics pipeline / rank | |||
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| Property / resource: Computer Graphics from Scratch / rank | |||
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| Property / resource: Book: The Graphics Codex / rank | |||
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| Property / depends on: Real Time Rendering / rank | |||
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Latest revision as of 11:44, 18 June 2026
A framework that outlines the necessary procedures to transform a 3D scene into a 2D representation on a screen
- Rendering Pipeline
| Language | Label | Description | Also known as |
|---|---|---|---|
| English | Computer Graphics Pipeline |
A framework that outlines the necessary procedures to transform a 3D scene into a 2D representation on a screen |
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