GLSL Vertex Shaders (Q63): Difference between revisions
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GLSL Vertex-Shader | |||
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Vertex Shader | |||
| description / en | description / en | ||
Performs transformations, mapping an input vertex to an output vertex | |||
| description / de | description / de | ||
Führt Transformationen durch, die einen Eingabe-Vertex auf einen Ausgabe-Vertex abbilden | |||
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| Property / depends on: GLSL / rank | |||
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| Property / depends on: OpenGL Basic Concepts / rank | |||
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| Property / depends on | |||
| Property / depends on: Shaders in OpenGL / rank | |||
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| Property / depends on | |||
| Property / depends on: Shading Basics / rank | |||
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| Property / subclass of (deprecated) | |||
| Property / subclass of (deprecated): OpenGL / rank | |||
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| Property / related to | |||
| Property / related to: GLSL Fragment Shaders / rank | |||
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| Property / resource | |||
| Property / resource: Tutorial: OpenGL Vertex Shader / rank | |||
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Latest revision as of 11:44, 18 June 2026
Performs transformations, mapping an input vertex to an output vertex
- Vertex Shader
| Language | Label | Description | Also known as |
|---|---|---|---|
| English | GLSL Vertex Shaders |
Performs transformations, mapping an input vertex to an output vertex |
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