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Phong Shading (Q104): Difference between revisions

(‎Changed label, description and/or aliases in de, and other parts: Added german label and description)
 
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label / delabel / de
 
Phong Shading
description / endescription / en
 
Uses normals to calculate the light intensity for each vertex and to interploate between the vertices and pixels
description / dedescription / de
 
Verwendet Normalen, um die Lichtintensität für jeden Vertex zu berechnen und zwischen den Vertices und Pixeln zu interpolieren
Property / image
 
Property / image: Phong shading.png / rank
 
Normal rank

Latest revision as of 11:44, 18 June 2026

Uses normals to calculate the light intensity for each vertex and to interploate between the vertices and pixels
Language Label Description Also known as
English
Phong Shading
Uses normals to calculate the light intensity for each vertex and to interploate between the vertices and pixels

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