GLSL Geometry Shaders (Q1938): Difference between revisions
(Created claim: depends on (P1): OpenGL Basic Concepts (Q100)) |
(Changed label, description and/or aliases in de, and other parts: Added german label and description) |
||
| (One intermediate revision by one other user not shown) | |||
| label / de | label / de | ||
GLSL Geometrie-Shader | |||
| description / de | description / de | ||
Ein optionaler Shaper, der ein einzelnes Primitiv entgegennimmt und null oder mehr Primitive ausgibt | |||
| Property / depends on | |||
| Property / depends on: Shaders in OpenGL / rank | |||
Normal rank | |||
Latest revision as of 11:50, 18 June 2026
An optional shaper that takes a single primitive and outputs zero or more primitives
- Geometry Shaders
| Language | Label | Description | Also known as |
|---|---|---|---|
| English | GLSL Geometry Shaders |
An optional shaper that takes a single primitive and outputs zero or more primitives |
|