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GLSL Geometry Shaders (Q1938): Difference between revisions

(‎Changed label, description and/or aliases in de, and other parts: Added german label and description)
 
label / delabel / de
 
GLSL Geometrie-Shader
description / dedescription / de
 
Ein optionaler Shaper, der ein einzelnes Primitiv entgegennimmt und null oder mehr Primitive ausgibt

Latest revision as of 11:50, 18 June 2026

An optional shaper that takes a single primitive and outputs zero or more primitives
  • Geometry Shaders
Language Label Description Also known as
English
GLSL Geometry Shaders
An optional shaper that takes a single primitive and outputs zero or more primitives
  • Geometry Shaders

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