Phong Shading (Q104): Difference between revisions
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(Created claim: image (P11): Phong shading.png) |
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description / en | description / en | ||
Uses normals to calculate the light intensity for each vertex and to interploate between the vertices and pixels | |||
Property / depends on | |||
Property / depends on: Shading Basics / rank | |||
Normal rank | |||
Property / depends on | |||
Property / depends on: Normals / rank | |||
Normal rank | |||
Property / subclass of | |||
Property / subclass of: Shading / rank | |||
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Property / resource | |||
Property / resource: Wikipedia: Phong Shading / rank | |||
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Property / related to | |||
Property / related to: Gouraud Shading / rank | |||
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Property / image | |||
Property / image: Phong shading.png / rank | |||
Normal rank |
Latest revision as of 14:22, 3 February 2025
Uses normals to calculate the light intensity for each vertex and to interploate between the vertices and pixels
Language | Label | Description | Also known as |
---|---|---|---|
English | Phong Shading |
Uses normals to calculate the light intensity for each vertex and to interploate between the vertices and pixels |