Item

Phong Shading (Q104): Difference between revisions

(‎Created claim: image (P11): Phong shading.png)
(‎Changed label, description and/or aliases in de, and other parts: Added german label and description)
 
label / delabel / de
 
Phong Shading
description / dedescription / de
 
Verwendet Normalen, um die Lichtintensität für jeden Vertex zu berechnen und zwischen den Vertices und Pixeln zu interpolieren

Latest revision as of 11:44, 18 June 2026

Uses normals to calculate the light intensity for each vertex and to interploate between the vertices and pixels
Language Label Description Also known as
English
Phong Shading
Uses normals to calculate the light intensity for each vertex and to interploate between the vertices and pixels

    Statements