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Signed Distance Functions (Q334): Difference between revisions

 
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description / endescription / en
Functions that return 0 if a pixel is part of a shape, <0 if it is inside the shape, and >0 if it is outside. Used for Constructive Soldi Geometry and Shaders
Functions that return 0 if a pixel is part of a shape, <0 if it is inside the shape, and >0 if it is outside. Used for Constructive Solid Geometry and Shaders
Property / resource
 
Property / resource: Library: fogleman/sdf / rank
 
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Property / resource: Code Example: 2D distance functions / rank
 
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Property / resource: Code Example: 3D distance functions / rank
 
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Property / resource: Video: Prozedurales 3D-Design mit OpenSCAD und Python-SDF / rank
 
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Property / resource: Tutorial: 2D Signed Distance Field Basics / rank
 
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Property / depends on
 
Property / depends on: Boolean Operations / rank
 
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Property / depends on: Trigonometry Basics / rank
 
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Property / subclass of: Mathematical Foundations / rank
 
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Latest revision as of 10:26, 4 June 2024

Functions that return 0 if a pixel is part of a shape, <0 if it is inside the shape, and >0 if it is outside. Used for Constructive Solid Geometry and Shaders
  • SDF
Language Label Description Also known as
English
Signed Distance Functions
Functions that return 0 if a pixel is part of a shape, <0 if it is inside the shape, and >0 if it is outside. Used for Constructive Solid Geometry and Shaders
  • SDF

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