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GLSL Geometry Shaders (Q1938): Difference between revisions

(‎Created a new Item: GLSL Geometry Shaders, An optional shaper that takes a single primitive and outputs zero or more primitives)
 
(‎Changed label, description and/or aliases in de, and other parts: Added german label and description)
 
(4 intermediate revisions by one other user not shown)
label / delabel / de
 
GLSL Geometrie-Shader
aliases / en / 0aliases / en / 0
 
Geometry Shaders
description / dedescription / de
 
Ein optionaler Shaper, der ein einzelnes Primitiv entgegennimmt und null oder mehr Primitive ausgibt
Property / depends on
 
Property / depends on: GLSL / rank
 
Normal rank
Property / depends on
 
Property / depends on: OpenGL Basic Concepts / rank
 
Normal rank
Property / depends on
 
Property / depends on: Shaders in OpenGL / rank
 
Normal rank

Latest revision as of 11:50, 18 June 2026

An optional shaper that takes a single primitive and outputs zero or more primitives
  • Geometry Shaders
Language Label Description Also known as
English
GLSL Geometry Shaders
An optional shaper that takes a single primitive and outputs zero or more primitives
  • Geometry Shaders

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