Computer Graphics Pipeline (Q36): Difference between revisions
(Added [en] description: A framework that outlines the necessary procedures to transform a 3D scene into a 2D representation on a screen) |
(Created claim: resource (P21): Book: The Graphics Codex (Q349)) |
||
(One intermediate revision by the same user not shown) | |||
Property / resource | |||
Property / resource: Computer Graphics from Scratch / rank | |||
Normal rank | |||
Property / resource | |||
Property / resource: Book: The Graphics Codex / rank | |||
Normal rank |
Latest revision as of 13:24, 21 August 2023
A framework that outlines the necessary procedures to transform a 3D scene into a 2D representation on a screen
Language | Label | Description | Also known as |
---|---|---|---|
English | Computer Graphics Pipeline |
A framework that outlines the necessary procedures to transform a 3D scene into a 2D representation on a screen |