Phong Shading (Q104): Difference between revisions
(Added [en] description: Uses normals to calculate the light intensity for each vertex and to interploate between the vertices and pixels) |
(Changed label, description and/or aliases in de, and other parts: Added german label and description) |
||
| (One intermediate revision by one other user not shown) | |||
| label / de | label / de | ||
Phong Shading | |||
| description / de | description / de | ||
Verwendet Normalen, um die Lichtintensität für jeden Vertex zu berechnen und zwischen den Vertices und Pixeln zu interpolieren | |||
| Property / image | |||
| Property / image: Phong shading.png / rank | |||
Normal rank | |||
Latest revision as of 11:44, 18 June 2026
Uses normals to calculate the light intensity for each vertex and to interploate between the vertices and pixels
| Language | Label | Description | Also known as |
|---|---|---|---|
| English | Phong Shading |
Uses normals to calculate the light intensity for each vertex and to interploate between the vertices and pixels |