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Gouraud Shading (Q64): Difference between revisions

(‎Changed [en] description: Uses normals to calculate the light intensity for each vertex and interpolates their intensities)
Tag: Manual revert
 
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Latest revision as of 15:48, 21 August 2023

Uses normals to calculate the light intensity for each vertex and interpolates their intensities
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Gouraud Shading
Uses normals to calculate the light intensity for each vertex and interpolates their intensities

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