Gouraud Shading (Q64): Difference between revisions
(Created claim: related to (P4): Phong Shading (Q104)) |
(Changed [en] description: Uses normals to calculate the light intensity for each vertex and interpolates their intensities) Tag: Manual revert |
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Latest revision as of 15:48, 21 August 2023
Uses normals to calculate the light intensity for each vertex and interpolates their intensities
Language | Label | Description | Also known as |
---|---|---|---|
English | Gouraud Shading |
Uses normals to calculate the light intensity for each vertex and interpolates their intensities |