Gouraud Shading (Q64): Difference between revisions
(Changed [en] description: Uses normals to calculate the light intensity for each vertex and interpolates the vertex intensities) Tag: Reverted |
(Changed label, description and/or aliases in de, and other parts: Added german label and description) |
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| label / de | label / de | ||
Gouraud Shading | |||
| description / en | description / en | ||
Uses normals to calculate the light intensity for each vertex and interpolates | Uses normals to calculate the light intensity for each vertex and interpolates their intensities | ||
| description / de | description / de | ||
Verwendet Normalen, um die Lichtintensität für jeden Vertex zu berechnen und interpoliert deren Intensitäten | |||
| Property / image | |||
| Property / image: D3D Shading Modes.png / rank | |||
Normal rank | |||
Latest revision as of 11:44, 18 June 2026
Uses normals to calculate the light intensity for each vertex and interpolates their intensities
| Language | Label | Description | Also known as |
|---|---|---|---|
| English | Gouraud Shading |
Uses normals to calculate the light intensity for each vertex and interpolates their intensities |