Computer Graphics Pipeline (Q36): Difference between revisions
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A framework that outlines the necessary procedures to transform a 3D scene into a 2D representation on a screen | |||
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Property / resource: Wikipedia: Graphics pipeline / rank | |||
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Property / resource: Computer Graphics from Scratch / rank | |||
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Property / resource: Book: The Graphics Codex / rank | |||
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Latest revision as of 13:24, 21 August 2023
A framework that outlines the necessary procedures to transform a 3D scene into a 2D representation on a screen
Language | Label | Description | Also known as |
---|---|---|---|
English | Computer Graphics Pipeline |
A framework that outlines the necessary procedures to transform a 3D scene into a 2D representation on a screen |