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Computer Graphics Pipeline (Q36): Difference between revisions

 
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A framework that outlines the necessary procedures to transform a 3D scene into a 2D representation on a screen
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Property / resource: Computer Graphics from Scratch / rank
 
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Property / resource: Book: The Graphics Codex / rank
 
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Latest revision as of 13:24, 21 August 2023

A framework that outlines the necessary procedures to transform a 3D scene into a 2D representation on a screen
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English
Computer Graphics Pipeline
A framework that outlines the necessary procedures to transform a 3D scene into a 2D representation on a screen

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