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Gouraud Shading (Q64): Difference between revisions

(‎Changed label, description and/or aliases in de, and other parts: Added german label and description)
 
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label / delabel / de
 
Gouraud Shading
description / endescription / en
 
Uses normals to calculate the light intensity for each vertex and interpolates their intensities
description / dedescription / de
 
Verwendet Normalen, um die Lichtintensität für jeden Vertex zu berechnen und interpoliert deren Intensitäten
Property / related to
 
Property / related to: Phong Shading / rank
 
Normal rank
Property / image
 
Property / image: D3D Shading Modes.png / rank
 
Normal rank

Latest revision as of 11:44, 18 June 2026

Uses normals to calculate the light intensity for each vertex and interpolates their intensities
Language Label Description Also known as
English
Gouraud Shading
Uses normals to calculate the light intensity for each vertex and interpolates their intensities

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