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Gouraud Shading (Q64): Difference between revisions

(‎Changed [en] description: Uses normals to calculate the light intensity for each vertex and interpolates the vertex intensities)
Tag: Reverted
description / endescription / en
Uses normals to calculate the light intensity for each vertex and interpolates their intensities
Uses normals to calculate the light intensity for each vertex and interpolates the vertex intensities

Revision as of 15:47, 21 August 2023

Uses normals to calculate the light intensity for each vertex and interpolates the vertex intensities
Language Label Description Also known as
English
Gouraud Shading
Uses normals to calculate the light intensity for each vertex and interpolates the vertex intensities

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