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Gouraud Shading (Q64): Difference between revisions

(‎Changed [en] description: Uses normals to calculate the light intensity for each vertex and interpolates the vertex intensities)
Tag: Reverted
(‎Changed [en] description: Uses normals to calculate the light intensity for each vertex and interpolates theri intensities)
Tag: Reverted
description / endescription / en
Uses normals to calculate the light intensity for each vertex and interpolates the vertex intensities
Uses normals to calculate the light intensity for each vertex and interpolates theri intensities

Revision as of 15:48, 21 August 2023

Uses normals to calculate the light intensity for each vertex and interpolates theri intensities
Language Label Description Also known as
English
Gouraud Shading
Uses normals to calculate the light intensity for each vertex and interpolates theri intensities

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