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Gouraud Shading (Q64): Difference between revisions

(‎Created claim: image (P11): D3D Shading Modes.png)
(‎Changed label, description and/or aliases in de, and other parts: Added german label and description)
 
label / delabel / de
 
Gouraud Shading
description / dedescription / de
 
Verwendet Normalen, um die Lichtintensität für jeden Vertex zu berechnen und interpoliert deren Intensitäten

Latest revision as of 11:44, 18 June 2026

Uses normals to calculate the light intensity for each vertex and interpolates their intensities
Language Label Description Also known as
English
Gouraud Shading
Uses normals to calculate the light intensity for each vertex and interpolates their intensities

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