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Gouraud Shading (Q64)

Revision as of 14:21, 3 February 2025 by Leonie (talk | contribs) (‎Created claim: image (P11): D3D Shading Modes.png)
Uses normals to calculate the light intensity for each vertex and interpolates their intensities
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Gouraud Shading
Uses normals to calculate the light intensity for each vertex and interpolates their intensities

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