GLSL (Q61): Difference between revisions
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GLSL | |||
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OpenGL Shading Language | |||
| description / en | description / en | ||
A C-based shading language that allows more direct control of the graphics pipeline | |||
| description / de | description / de | ||
Eine C-basierte Shader-Sprache, die eine direktere Steuerung der Grafikpipeline ermöglicht | |||
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| Property / depends on: OpenGL Basic Concepts / rank | |||
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| Property / subclass of (deprecated) | |||
| Property / subclass of (deprecated): OpenGL / rank | |||
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| Property / resource: Wikipedia: Graphics pipeline / rank | |||
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| Property / resource: Video: An introduction to Shader Art Coding / rank | |||
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| Property / resource: Article: A Review of Shader Languages / rank | |||
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| Property / resource: Wikipedia: GLSL / rank | |||
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| Property / resource: Code Example: Shader Art Coding Introduction / rank | |||
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| Property / resource: Video: 16 - GLSL / rank | |||
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Latest revision as of 11:44, 18 June 2026
A C-based shading language that allows more direct control of the graphics pipeline
- OpenGL Shading Language
| Language | Label | Description | Also known as |
|---|---|---|---|
| English | GLSL |
A C-based shading language that allows more direct control of the graphics pipeline |
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