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Phong Shading (Q104): Difference between revisions

(‎Created claim: resource (P21): Phong Shading (Q104))
(‎Added [en] description: Uses normals to calculate the light intensity for each vertex and to interploate between the vertices and pixels)
 
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description / endescription / en
 
Uses normals to calculate the light intensity for each vertex and to interploate between the vertices and pixels
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Property / related to: Gouraud Shading / rank
 
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Latest revision as of 15:47, 21 August 2023

Uses normals to calculate the light intensity for each vertex and to interploate between the vertices and pixels
Language Label Description Also known as
English
Phong Shading
Uses normals to calculate the light intensity for each vertex and to interploate between the vertices and pixels

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