Phong Shading (Q104): Difference between revisions
(Created claim: resource (P21): Phong Shading (Q104)) |
(Added [en] description: Uses normals to calculate the light intensity for each vertex and to interploate between the vertices and pixels) |
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description / en | description / en | ||
Uses normals to calculate the light intensity for each vertex and to interploate between the vertices and pixels | |||
Property / resource | Property / resource | ||
Property / related to | |||
Property / related to: Gouraud Shading / rank | |||
Normal rank |
Latest revision as of 15:47, 21 August 2023
Uses normals to calculate the light intensity for each vertex and to interploate between the vertices and pixels
Language | Label | Description | Also known as |
---|---|---|---|
English | Phong Shading |
Uses normals to calculate the light intensity for each vertex and to interploate between the vertices and pixels |