Rendering a Complex 3D Scene (Q119): Difference between revisions
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(Created claim: resource (P21): Article: How much of a genius-level move was using binary space partitioning in Doom? (Q375)) |
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Complex 3D Rendering | |||
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Property / depends on: Objects in OpenGL / rank | |||
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Property / depends on: OpenGL Basic Concepts / rank | |||
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Property / depends on: Transformations in OpenGL / rank | |||
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Property / depends on: GLSL Fragment Shaders / rank | |||
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Property / depends on: Virtual Cameras in OpenGL / rank | |||
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Property / depends on: Texture Mapping in OpenGL / rank | |||
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Property / depends on: GLSL Vertex Shaders / rank | |||
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Property / depends on: Interacting with OpenGL Scenes / rank | |||
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Property / depends on: Backface Culling / rank | |||
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Property / subclass of: 3D Graphics / rank | |||
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Property / instance of: Application / rank | |||
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Property / resource: Article: How much of a genius-level move was using binary space partitioning in Doom? / rank | |||
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Latest revision as of 10:45, 24 August 2023
No description defined
- Complex 3D Rendering
Language | Label | Description | Also known as |
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English | Rendering a Complex 3D Scene |
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