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Gouraud Shading (Q64): Difference between revisions

(‎Added [en] description: Uses normals to calculate the light intensity for each vertex and interpolates their intensities)
(‎Changed [en] description: Uses normals to calculate the light intensity for each vertex and interpolates their intensities)
Tag: Manual revert
 
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Property / related to
 
Property / related to: Phong Shading / rank
 
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Latest revision as of 15:48, 21 August 2023

Uses normals to calculate the light intensity for each vertex and interpolates their intensities
Language Label Description Also known as
English
Gouraud Shading
Uses normals to calculate the light intensity for each vertex and interpolates their intensities

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