Phong Shading (Q104): Difference between revisions
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(Added [en] description: Uses normals to calculate the light intensity for each vertex and to interploate between the vertices and pixels) |
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Uses normals to calculate the light intensity for each vertex and to interploate between the vertices and pixels | |||
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Property / resource: Wikipedia: Phong Shading / rank | |||
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Property / related to: Gouraud Shading / rank | |||
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Latest revision as of 15:47, 21 August 2023
Uses normals to calculate the light intensity for each vertex and to interploate between the vertices and pixels
Language | Label | Description | Also known as |
---|---|---|---|
English | Phong Shading |
Uses normals to calculate the light intensity for each vertex and to interploate between the vertices and pixels |