GLSL Vertex Shaders (Q63): Difference between revisions
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Performs transformations, mapping an input vertex to an output vertex | |||
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Property / depends on: GLSL / rank | |||
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Property / depends on: OpenGL Basic Concepts / rank | |||
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Property / depends on: Shaders in OpenGL / rank | |||
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Property / depends on: Shading Basics / rank | |||
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Property / subclass of: OpenGL / rank | |||
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Property / related to: GLSL Fragment Shaders / rank | |||
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Property / resource: Tutorial: OpenGL Vertex Shader / rank | |||
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Latest revision as of 15:18, 21 August 2023
Performs transformations, mapping an input vertex to an output vertex
Language | Label | Description | Also known as |
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English | GLSL Vertex Shaders |
Performs transformations, mapping an input vertex to an output vertex |