Gouraud Shading (Q64): Difference between revisions
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(Changed [en] description: Uses normals to calculate the light intensity for each vertex and interpolates their intensities) Tag: Manual revert |
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description / en | description / en | ||
Uses normals to calculate the light intensity for each vertex and interpolates their intensities | |||
Property / depends on | |||
Property / depends on: Shading Basics / rank | |||
Normal rank | |||
Property / depends on | |||
Property / depends on: Normals / rank | |||
Normal rank | |||
Property / subclass of | |||
Property / subclass of: Shading / rank | |||
Normal rank | |||
Property / related to | |||
Property / related to: Flat Shading / rank | |||
Normal rank | |||
Property / related to | |||
Property / related to: Phong Shading / rank | |||
Normal rank | |||
Property / resource | |||
Property / resource: Wikipedia: Gouraud Shading / rank | |||
Normal rank |
Latest revision as of 15:48, 21 August 2023
Uses normals to calculate the light intensity for each vertex and interpolates their intensities
Language | Label | Description | Also known as |
---|---|---|---|
English | Gouraud Shading |
Uses normals to calculate the light intensity for each vertex and interpolates their intensities |