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Gouraud Shading (Q64): Difference between revisions

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(‎Changed [en] description: Uses normals to calculate the light intensity for each vertex and interpolates their intensities)
Tag: Manual revert
 
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description / endescription / en
 
Uses normals to calculate the light intensity for each vertex and interpolates their intensities
Property / depends on
 
Property / depends on: Shading Basics / rank
 
Normal rank
Property / depends on
 
Property / depends on: Normals / rank
 
Normal rank
Property / subclass of
 
Property / subclass of: Shading / rank
 
Normal rank
Property / related to
 
Property / related to: Flat Shading / rank
 
Normal rank
Property / related to
 
Property / related to: Phong Shading / rank
 
Normal rank
Property / resource
 
Property / resource: Wikipedia: Gouraud Shading / rank
 
Normal rank

Latest revision as of 15:48, 21 August 2023

Uses normals to calculate the light intensity for each vertex and interpolates their intensities
Language Label Description Also known as
English
Gouraud Shading
Uses normals to calculate the light intensity for each vertex and interpolates their intensities

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