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Phong Shading (Q104): Difference between revisions

(‎Added [en] description: Uses normals to calculate the light intensity for each vertex and to interploate between the vertices and pixels)
 
description / endescription / en
 
Uses normals to calculate the light intensity for each vertex and to interploate between the vertices and pixels

Latest revision as of 15:47, 21 August 2023

Uses normals to calculate the light intensity for each vertex and to interploate between the vertices and pixels
Language Label Description Also known as
English
Phong Shading
Uses normals to calculate the light intensity for each vertex and to interploate between the vertices and pixels

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