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Phong Shading (Q104)

Revision as of 15:47, 21 August 2023 by Leonie (talk | contribs) (‎Added [en] description: Uses normals to calculate the light intensity for each vertex and to interploate between the vertices and pixels)
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Uses normals to calculate the light intensity for each vertex and to interploate between the vertices and pixels
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English
Phong Shading
Uses normals to calculate the light intensity for each vertex and to interploate between the vertices and pixels

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