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Item
Alexander Weichart
(Q292)
Revision as of 08:49, 27 September 2023 by
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Points and Vectors
(Q106)
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Alexander Weichart
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has completed
Data Structures for Polygons
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Triangle Meshes
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Window-Viewport Transformation
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Rotation Matrix (3D)
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Tessellation
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Textures
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Scenegraphs
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Translation Matrix (2D)
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Translation Matrix (3D)
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Transparency (3D)
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Simplifying Meshes
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Triangle Strips and Fans
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Procedural Textures
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Texture Mapping in OpenGL
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Lines
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Motion Tracking
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Parametric Curves
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interested in
WebGL Basics
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GLSL Fragment Shaders
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Shaders in OpenGL
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GLSL
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GLSL Vertex Shaders
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Extracting Marker Positions
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Markerless Tracking
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Visual Markers
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Feature Matching
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ArUco Markers
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