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Alexander Weichart
(Q292)
Revision as of 12:35, 22 June 2023 by
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Alexander Weichart
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Pixels
0 references
OpenCV Basic Concepts
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Perlin Noise
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Rasterization (3D)
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OpenGL Basic Concepts
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Blur Filters
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Color Models
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Transparency (2D)
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Data Structures for Polygons
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Triangle Meshes
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Window-Viewport Transformation
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Rotation Matrix (3D)
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Tessellation
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Textures
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Scenegraphs
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Translation Matrix (2D)
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Translation Matrix (3D)
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Transparency (3D)
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Simplifying Meshes
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HSV
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Transformations in OpenGL
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Triangle Strips and Fans
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Procedural Textures
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Texture Mapping in OpenGL
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Grayscale
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Convolution
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Line Rasterization Basics
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Lines
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YCbCr
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Color Mixing
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CMYK
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Color Transformations
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RGB
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Fitting Lines (3D)
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Contour Finding
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Hough Transform
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Optical Flow
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Motion Tracking
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Identifying Faces in an Image
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SIFT
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Finding Lines in an Image
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Edge Detection
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Fitting Lines (2D)
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NURBS
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Bernstein Polynomes
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Feature Extraction for Machine Learning
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Feature Matching
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B-Splines
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Extracting Information from an Image
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Lucas-Kanade Optical Flow Algorithm
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Bezier Curves
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De-Casteljau Algorithm
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